Summary
Kelvin Bonilla is a versatile software engineer with 9 years of experience building game engines, tooling, and Web3 integrations across startups and large platforms in the Greater Seattle Area. He’s shipped engine-level systems at AWS Lumberyard, led multiplayer and editor tooling at Unity, and now focuses on Web3 games at the Solana Foundation, blending low-level C++ work with higher-level SDK and infrastructure design. Kelvin has a proven track record of performance optimization (notably Oculus Quest improvements from 3 FPS to 72 FPS) and automating release and package workflows using cloud services. He routinely bridges the gap between engineers and artists by designing reusable workflows, visual scripting, and source-control practices that speed iteration. A pragmatic builder with entrepreneurial roots—co-founding game ventures and open-source projects—he pairs product-minded prototyping with sustainable blockchain advocacy for game developers.
9 years of coding experience
12 years of employment as a software developer
B.S., Game Development, B.S., Game Development at Full Sail University
Benito Cerezo Vazquez
English, Spanish