Kelvin Lo is a Technical Project Manager and Unity advocate with nearly a decade of hands-on experience in game development and over 10 years in the Taiwanese games and multimedia industry. He transitioned from roles as a Lead Developer and long-tenured Product Evangelist at Unity Technologies to his current PM role at Rayark, blending deep technical knowledge with product and community-facing skills. Kelvin has practical Unity expertise—demonstrated by full-stack contributions to a high-profile MinecraftECS workshop project where he implemented procedural tree and plant generators, UI integration, and block placement/destruction systems. He is an enthusiastic gamer who leverages an extensive industry network to mentor creators and promote best practices for building performant, large-scale Unity experiences. Known for translating complex technical concepts into accessible workshops and tooling, he continues to learn, teach, and push interactive projects forward.
This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS
Role in this project:
Full-stack Developer
Contributions:35 commits, 1 PR, 5 pushes in 4 years 3 months
Contributions summary:Kelvin contributed to the development of a Minecraft-like environment using ECS, primarily focusing on generating the game world with blocks, trees, plants, and clouds. They implemented a tree generator function and added a plant generator to populate the game surface. The user also worked on integrating a UI and block-placing functionality, along with a basic block-destroying system.
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Kelvin Lo - Technical Project Manager at Rayark Inc.