Kelvin Quek is a Graphic Hardware Engineer specializing in DFT for advanced graphics IP, currently driving DFT microarchitecture work for next-generation Gfx at Intel in Folsom. With a decade-plus career spanning Intel and AMD, he brings deep hands-on expertise in array DFT (MBIST, self-repair, in-field DFT), scan-based methodologies, ATPG pattern debug, and silicon bring-up on ATE. He has moved between pre- and post-silicon roles—from FPGA DFT to MTS product development—giving him a rare end-to-end perspective on testability, manufacturability and device characterization for high-density GPUs and SoCs. Kelvin pairs a Master’s in Microelectronics with strong scripting and RTL validation experience, and is comfortable leading complex debug independently or collaborating across global teams. Notably, his background includes mentoring tool use and improving low-coverage designs, reflecting a practical focus on turning test theory into production-ready silicon results.
5 years of coding experience
17 years of employment as a software developer
Master’s Degree, Computer System and Microelectronics, Master’s Degree, Computer System and Microelectronics at Universiti Teknologi Malaysia
Bachelor’s Degree, Electrical and Electronics Engineering, Bachelor’s Degree, Electrical and Electronics Engineering at Universiti Tenaga Nasional
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Kelvin Quek - Graphic Hardware Engineer at Intel Corporation