Ken Duncan

QA Engineer at Nintendo

Redmond, Washington, United States
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Summary

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Senior
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Top School
Ken Duncan is a QA Engineer with 11 years' experience at Nintendo in Redmond, blending deep hands-on testing with a background in 3D art and developer relations. He has repeatedly shifted between roles—QA, 3D artist, and Developer Relations Engineer—bringing a multidisciplinary perspective to testing, automation, and tooling. Ken has written Bash and PowerShell automation, authored test cases across varied development environments, and built a retail-availability testing tool while supporting Unity and C# developers. His combined experience in content creation and technical support makes him adept at reproducing complex bugs and communicating fixes across teams. Based in Redmond, he pairs a Computer Science degree from Jackson State with practical game-industry know‑how, making him particularly strong at bridging creative and engineering workflows. An underappreciated asset is his prototype modeling and animation experience, which gives him extra insight into art- and tool-related quality issues.
code11 years of coding experience
job7 years of employment as a software developer
bookDigiPen Institute of Technology
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Jackson State University
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Github Skills (6)

galaxy10
evolution9
sed9
survey8
astronomy7
python7

Programming languages (3)

CJupyter NotebookPython

Github contributions (5)

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dunkenj/dunkenj.github.io

Apr 2015 - Jun 2022

Contributions:19 pushes, 2 branches in 7 years 2 months
dunkenj/smpy

Jul 2017 - May 2022

Python based SED fitting code
Contributions:30 commits, 7 PRs, 65 pushes in 4 years 11 months
fittingsed-fittingpythonsed
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Ken Duncan - QA Engineer at Nintendo