Ken Duncan is a QA Engineer with 11 years' experience at Nintendo in Redmond, blending deep hands-on testing with a background in 3D art and developer relations. He has repeatedly shifted between roles—QA, 3D artist, and Developer Relations Engineer—bringing a multidisciplinary perspective to testing, automation, and tooling. Ken has written Bash and PowerShell automation, authored test cases across varied development environments, and built a retail-availability testing tool while supporting Unity and C# developers. His combined experience in content creation and technical support makes him adept at reproducing complex bugs and communicating fixes across teams. Based in Redmond, he pairs a Computer Science degree from Jackson State with practical game-industry know‑how, making him particularly strong at bridging creative and engineering workflows. An underappreciated asset is his prototype modeling and animation experience, which gives him extra insight into art- and tool-related quality issues.
11 years of coding experience
7 years of employment as a software developer
DigiPen Institute of Technology
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Jackson State University
Contributions:30 commits, 7 PRs, 65 pushes in 4 years 11 months
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