Ken Murphy

Software Engineer at Sierra

San Francisco, California, United States
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Summary

👤
Senior
🎓
Top School
Ken Murphy is a seasoned software engineer and leader with 13 years of experience building scalable back-end systems, developer tools, and modern web apps from startups to high-growth platforms. He has led large engineering efforts at Stripe and Scale AI—driving API redesigns and technical strategy for organizations of 100+ engineers—and co-founded Reflow to modernize mortgage software using AI. Comfortable across Spring Boot (Kotlin/Java), React, and infra tooling, he pairs hands-on coding with infra work (including DevOps contributions to an open-source CSGO server launcher). Based in San Francisco, Ken blends product sensibility from HCI training at Carnegie Mellon with deep systems experience, often focusing on reducing operational friction and cost per workflow. He’s equally at home designing money-movement APIs used across products as he is iterating on automation scripts and deployment pipelines.
code13 years of coding experience
job11 years of employment as a software developer
bookBachelor's degree, Double Major in Computer Science & Human-Computer Interaction. Minor in Communication Design., Bachelor's degree, Double Major in Computer Science & Human-Computer Interaction. Minor in Communication Design. at Carnegie Mellon University
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Github Skills (16)

linux10
docker10
bash10
gameserver10
dockers10
server10
scripting9
automation9
automations9
shell9
script9
sh9
build-tools8
build-system8
release-management8

Programming languages (10)

C#TypeScriptJinjaShellC++CJavaScriptGo

Github contributions (5)

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Counter-Strike Global Offensive Dedicated Server Launcher
Role in this project:
userDevOps Engineer
Contributions:16 commits, 1 comment in 8 days
Contributions summary:Ken primarily focused on modifying the shell script used to launch the CSGO server. They added features such as the ability to configure the tickrate, maximum players, and port. The user also implemented a "create" command to automate the installation of SteamCMD and the game server, and merged updates to the main README file. Further adjustments were made to the default configuration, changing steam login details and the default email settings.
dedicated-servergame-serverlinuxsteamcmdworkshop
sp00ls/SambaConfigs

Nov 2019 - Feb 2021

Configs for a server running Samba V4 and ZFS. Automatically creates user share/time machine via linux users/groups and exposes a public share
Contributions:7 commits, 6 pushes, 1 branch in 1 year 2 months
linuxzfs
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