Ken Wheeler is a seasoned software developer with 15 years building web and e-commerce applications, now focused on fintech and core architecture work. He brings deep JavaScript expertise across front-end and full-stack projects and has shaped organizational practices around architecture, performance, and training. An active open-source maintainer, Ken created Slick Carousel and improved influential tools like webpack-dashboard and urql, often solving cross-platform UI and build issues. He’s a frequent conference speaker and workshop leader who experiments with Rust, OCaml/ReasonML, ML, WebAudio and WebGL—hinting at a curiosity for rethinking the future web beyond typical enterprise constraints.
Component library for making games with React & React Native
Role in this project:
Full-stack Developer
Contributions:32 commits, 12 PRs, 11 pushes in 1 year 1 month
Contributions summary:Ken made several commits focusing on implementing and modifying features related to game physics and UI elements. They contributed to the `TileMap` and `Character` components, integrating physics logic and refining the character's movement. The commits also included modifications to the demo application and demo components, demonstrating involvement across multiple parts of the react-game-kit project.
Contributions:2 releases, 35 commits, 22 PRs in 1 year 4 months
Contributions summary:Ken primarily contributed to the development of UI components and overall structure of a React music application. Their commits include modifications to `index.html` to include necessary scripts, as well as substantial code changes in `src/components`, `demo`, and `src/utils` directories. These changes involve the addition of new components like `Synth`, `Monosynth`, and `Sampler`, and the integration of audio processing elements such as `Analyser` and effects, contributing to overall functionality and user experience of the music application.
reactpulsebeatsreactjsmusic
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