Summary
Kenichi Takahashi is a software engineer with 12 years of experience specializing in C, C++, Java, Objective‑C, Ruby, OpenGL and computer graphics, blending low‑level systems work with mobile and AR application development. He has driven graphics and computer vision R&D and led 3D graphics efforts for high‑visibility projects like SekaiCamera, and has improved large consumer apps through SDK and memory‑management optimizations at Rakuten. Kenichi has built production 3D rendering and GIS systems for broadcast and mobile platforms, authored collision and particle modules reused in commercial libraries, and developed educational mobile apps. Currently at Kabuku and serving in academic roles in Tokyo, he bridges industry practice and teaching, mentoring the next generation while continuing hands‑on engineering. Notably, his career spans both legacy high‑performance platforms (SGI ONYX2) and modern mobile ecosystems, reflecting deep graphics expertise across decades of platform evolution.
12 years of coding experience
27 years of employment as a software developer
BS, Electrical Engineering, BS, Electrical Engineering at 東京理科大学 / Tokyo University of Science