Kenneth Ellersdorfer

Game Developer at Dionic Software

Saarland, Germany
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Summary

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Senior
🎓
Top School
Kenneth Ellersdorfer is a game developer from Germany with 12 years of professional programming experience, specializing in CPU and GPU optimization for shipped Steam titles like RimWorld and Rise of Industry. He blends gameplay programming and game design with deep performance engineering, having ported advanced rendering techniques (e.g., TressFX) to Unity and built custom engines for prototypes. His career spans indie studios and freelance work, currently contributing to multiple studios including Dionic Software, Noble Bird Games, and Infinite-Realities. Known for squeezing performance out of both CPU and GPU, he brings practical experience across the full game stack from prototype engine architecture to production shipping. Based in Saarland, he combines vocational software training with a long history of hobby projects that continuously push rendering and engine boundaries. Colleagues value him for turning ambitious visual and systems ideas into performant, playable experiences.
code12 years of coding experience
job10 years of employment as a software developer
bookVocational training, Software Development (Webdevelopment), Vocational training, Software Development (Webdevelopment) at Technisch-Gewerbliches Berufsbildungszentrum Dillingen
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Github Skills (21)

gameserver8
archived7
server6
dedicated6
shell5
command-line-tool5
linux5
bash5
translation5
multiplayer4
language-translation3
localization3
french3
internationalization3
colyseus3

Programming languages (6)

C#PowerShellShellJavaScriptPHPPython

Github contributions (5)

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kennux/OsFPS

Aug 2018 - Dec 2018

Contributions:13 commits, 6 pushes, 1 branch in 4 months
kennux/cubicworld

Jul 2014 - Sep 2015

Contributions:38 commits, 3 pushes, 1 issue in 1 year 2 months
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Kenneth Ellersdorfer - Game Developer at Dionic Software