Summary
Kenneth Ellersdorfer is a game developer from Germany with 12 years of professional programming experience, specializing in CPU and GPU optimization for shipped Steam titles like RimWorld and Rise of Industry. He blends gameplay programming and game design with deep performance engineering, having ported advanced rendering techniques (e.g., TressFX) to Unity and built custom engines for prototypes. His career spans indie studios and freelance work, currently contributing to multiple studios including Dionic Software, Noble Bird Games, and Infinite-Realities. Known for squeezing performance out of both CPU and GPU, he brings practical experience across the full game stack from prototype engine architecture to production shipping. Based in Saarland, he combines vocational software training with a long history of hobby projects that continuously push rendering and engine boundaries. Colleagues value him for turning ambitious visual and systems ideas into performant, playable experiences.
12 years of coding experience
10 years of employment as a software developer
Vocational training, Software Development (Webdevelopment), Vocational training, Software Development (Webdevelopment) at Technisch-Gewerbliches Berufsbildungszentrum Dillingen