Summary
Kenneth Moser is a PhD-trained computer scientist and engineer with 11 years of experience building real-time graphics, computer vision, and AR/VR systems for industry and academia. He has led R&D and realism efforts for enterprise 3D visualization platforms, managed engineering divisions, and continues to teach computer science courses at the college level. His research on calibration for optical see-through head-mounted displays addresses a fundamental practical barrier to usable AR, and he has applied those insights to markerless tracking, SLAM, and diminished reality projects. A proven collaborator with international research experience in Japan and a summer at the Naval Research Laboratory, he blends high-performance graphics pipeline work (DirectX/OpenGL/Metal/WebGL) with distributed photorealistic rendering and UX-focused gesture interfaces. Based in Miamisburg, Ohio, Kenneth brings both hands-on implementation skill and translational leadership that moves academic ideas into production-grade visualization products.
11 years of coding experience
12 years of employment as a software developer
Nara Institute of Science and Technology
Doctor of Philosophy (PhD) Computer Science, Doctor of Philosophy (PhD) Computer Science at Mississippi State University