Kenney is a software engineer based in the Netherlands with 11 years of hands-on experience building game assets, software, and games. He blends creative asset production with engineering discipline, likely comfortable across tooling, pipelines, and game-oriented code. With a long tenure in the field and active GitHub presence focused on games and assets, he brings practical knowledge of both artistic and technical workflows. Colleagues can expect a developer who understands the intersection of content creation and software delivery, and who likely excels at turning design ideas into playable, maintainable systems.
Contributions:8 commits, 2 PRs, 5 pushes in 3 years
unreal-engineunrealunityunity3dsimulate
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