Software Engineer at Hero Balancer - Smarter Buildings
Hoorn, North Holland, Netherlands
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Summary
👤
Senior
Kenny Van Vulpen is a software engineer with 11 years of hands-on experience building cloud and game-related systems, currently working on a cloud BMS at Hero Balancer in the Netherlands. He blends C# backend expertise with React front-end experience from full-stack roles and .NET development positions. Self-taught from childhood game tinkering, Kenny has a strong hobbyist background in Minecraft tooling and contributed notable features to the MiNET project, including world saving, TNT and item mechanics. He’s comfortable shipping both experimental game systems and production cloud services, demonstrating versatility across domains. Based in Hoorn, he brings a pragmatic, feature-focused approach and a history of turning playful curiosity into durable software.
A (not so) basic Minecraft Pocket Edition server written in C#
Role in this project:
Back-end Developer
Contributions:11 reviews, 161 commits, 23 PRs in 7 years 7 months
Contributions summary:Kenny contributed several features to the Minecraft Pocket Edition server written in C#. They implemented Flint & Steel functionality, including item creation and usage. The user also worked on experimental TNT implementation, including a secondary TNT implementation, and fixes for Bedrock explosions. Additional work included implementing stairs, along with various other item drops, command execution improvements, and an initial world saving capability.
Contributions:4 PRs, 95 pushes, 1 branch in 4 years
minecraftnmsmccsharpminecraft-server
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Kenny Van Vulpen - Software Engineer at Hero Balancer - Smarter Buildings