Summary
Keqing Yu is a software engineer with a decade of experience building scalable graphics, ML, and production pipelines across gaming and consumer tech, now based in San Jose. She has led end-to-end systems—from ML-powered 3D model quality detection and single-image dimension validation to automated training/deployment pipelines for real-time character deformers—delivering measurable cost and time savings. Her background spans AAA games and mobile/AR platforms at EA, TikTok, HoYoverse, and Walmart, where she blended technical animation, rigging, and shading expertise with cloud and tooling architectures (Python/AWS, Perforce/Git). Known for solving hard integration problems—like preserving MaterialX shading fidelity while compressing GLB to USDZ and enabling anime-style expressiveness on MetaHuman—she combines creative artistry with pragmatic engineering. She’s driven by continuous improvement (as her GitHub motto suggests) and a knack for centralizing toolchains to reduce maintenance overhead and speed iteration.
10 years of coding experience
4 years of employment as a software developer
Master of Fine Arts Computer Animation, Master of Fine Arts Computer Animation at Rochester Institute of Technology
Master of Science Computer Animation, Master of Science Computer Animation at Peking University
Bachelor of Science Software Engineering, Bachelor of Science Software Engineering at Hunan University
Chinese, English