Keqing Yu

Software Engineer at Meta

San Jose, California, United States
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Summary

👤
Senior
🎓
Top School
Keqing Yu is a software engineer with a decade of experience building scalable graphics, ML, and production pipelines across gaming and consumer tech, now based in San Jose. She has led end-to-end systems—from ML-powered 3D model quality detection and single-image dimension validation to automated training/deployment pipelines for real-time character deformers—delivering measurable cost and time savings. Her background spans AAA games and mobile/AR platforms at EA, TikTok, HoYoverse, and Walmart, where she blended technical animation, rigging, and shading expertise with cloud and tooling architectures (Python/AWS, Perforce/Git). Known for solving hard integration problems—like preserving MaterialX shading fidelity while compressing GLB to USDZ and enabling anime-style expressiveness on MetaHuman—she combines creative artistry with pragmatic engineering. She’s driven by continuous improvement (as her GitHub motto suggests) and a knack for centralizing toolchains to reduce maintenance overhead and speed iteration.
code10 years of coding experience
job4 years of employment as a software developer
bookMaster of Fine Arts Computer Animation, Master of Fine Arts Computer Animation at Rochester Institute of Technology
bookMaster of Science Computer Animation, Master of Science Computer Animation at Peking University
bookBachelor of Science Software Engineering, Bachelor of Science Software Engineering at Hunan University
languagesChinese, English
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Github Skills (17)

swift8
ios8
objective-c8
cocoapods7
macos7
xcode6
iphone5
carthage5
ipad5
controller5
downgrade5
deeplink5
afnetworking4
php3
leaf3

Programming languages (1)

Objective-C

Github contributions (5)

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kHeQing/kHeQing.github.io

Jan 2018 - Mar 2021

Contributions:54 pushes, 1 branch in 3 years 2 months
kHeQing/Flutter

May 2019 - Jun 2019

Contributions:8 commits, 7 pushes, 1 branch in 27 days
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Keqing Yu - Software Engineer at Meta