Summary
Kermit Mitchell is a gameplay-focused software engineer with nine years of experience shipping interactive experiences across AAA, mobile, casino, and Web3 titles. He specializes in Unity and C#, building core gameplay systems, designer tools, UI pipelines, and performance optimizations while collaborating closely with artists and designers. A former CTO and longtime tutor, he pairs hands-on engineering with mentorship—creating educational content and tooling that speeds iteration. His work spans live-service features, Addressables/AssetBundle DLC pipelines, and rapid prototyping for WebGL/Web3 games, reflecting both product and technical depth. Equally at home tracing tricky bugs as he is animating characters, he brings a gamer’s eye for fun and polish to every project.
9 years of coding experience
9 years of employment as a software developer
Advanced Regents Diploma, Advanced Regents Diploma at Uniondale High School
Bachelor of Science (B.S.) Computer Science and Applied Mathematics, Bachelor of Science (B.S.) Computer Science and Applied Mathematics at State University of New York at Fredonia
English, Spanish