Kev Mayo is a creative developer based in Amsterdam with 13 years of professional experience and a 15-year background in interactive production, building technical solutions for globally recognized brands. He blends a sculptor’s attention to physical interaction with modern software practice, shipping projects from Kinect-driven installations to Unity and Blazor-based digital twin and simulation tools. As a former technical director and lead, he’s established engineering vision, managed small multidisciplinary teams, and delivered measurable efficiency gains (notably a 30% process improvement). His portfolio spans award-winning digital experiences, a COVID-19 scheduling platform, and a digital museum for the Finnish National Gallery, reflecting both creative and enterprise-grade delivery. Freelance-minded and hands-on, Kev continues to explore the intersection of art, installation tech, and practical engineering—signaled by early work like GestureDraw and LightTracker.
13 years of coding experience
13 years of employment as a software developer
Interactive Multimedia, Interactive Multimedia at Sheridan College
BFA, Sculpture/Installation, BFA, Sculpture/Installation at OCAD University
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