Kevin Balz is a junior engine programmer and generalist software engineer based in Mainz with 11 years of hands-on experience building systems in C++ and C#. He has shipped consumer-facing Unity work (the touristic app schaz) and contributed to performance-sensitive firmware and multi-threaded pipelines for an eye tracker, achieving a 25% runtime speedup. Before joining Crytek he worked across full-stack and platform roles, delivering mobile app platforms, client apps, and backend systems. Kevin enjoys designing internal tools and systems that improve team productivity and reliably get used in production. His background tutoring C/C++ and cross-domain experience—from embedded firmware to game engines—makes him comfortable bridging low-level performance work and higher-level application development.
Contributions:81 pushes, 15 branches in 1 year 1 month
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Kevin Balz - Junior Engine Programmer (Generalist) at Crytek