Kevin Beason

Los Angeles, California, United States
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Summary

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Kevin Beason is a software engineer with 20+ years of experience specializing in photorealistic rendering and physically-based lighting, with deep expertise solving the rendering equation for film-quality imagery. He has driven production rendering features at Rhythm & Hues and DreamWorks, from multi-threaded renderers and irradiance caching to volume rendering and light filters in MoonRay. Comfortable across C++, Python, Perl, and rendering toolchains (Arnold, Houdini, Nuke), he combines low-level systems work—RAID recovery, MySQL DBA, PXE booting—with shader and pipeline development. Kevin’s background includes research-grade global illumination and scientific visualization from his MS work at Florida State University, which informs his pragmatic approach to numerical robustness and deterministic sampling. Known for porting and adapting complex render systems across architectures and production pipelines, he brings both artist-facing empathy and rigorous algorithmic thinking to visual effects problems.
code11 years of coding experience
job20 years of employment as a software developer
bookMaster's degree, Computer Science, Master's degree, Computer Science at Florida State University
bookLeon High School
languagesEnglish
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Stackoverflow

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Github Skills (51)

json10
fastapi10
json-schema10
python10
async10
ember-addon10
swagger10
redoc10
swagger-ui10
api10
rest10
openapi10
react10
react-components9
javascript9

Programming languages (3)

TypeScriptJavaScriptPython

Github contributions (5)

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embooglement/Water

May 2015 - Oct 2015

Contributions:134 commits, 50 pushes, 1 branch in 5 months
embooglement/VectorJS

May 2015 - Oct 2019

Contributions:1 push, 1 branch in 4 years 5 months
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Kevin Beason