Summary
Kevin Beason is a software engineer with 20+ years of experience specializing in photorealistic rendering and physically-based lighting, with deep expertise solving the rendering equation for film-quality imagery. He has driven production rendering features at Rhythm & Hues and DreamWorks, from multi-threaded renderers and irradiance caching to volume rendering and light filters in MoonRay. Comfortable across C++, Python, Perl, and rendering toolchains (Arnold, Houdini, Nuke), he combines low-level systems work—RAID recovery, MySQL DBA, PXE booting—with shader and pipeline development. Kevin’s background includes research-grade global illumination and scientific visualization from his MS work at Florida State University, which informs his pragmatic approach to numerical robustness and deterministic sampling. Known for porting and adapting complex render systems across architectures and production pipelines, he brings both artist-facing empathy and rigorous algorithmic thinking to visual effects problems.
11 years of coding experience
20 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Florida State University
Leon High School
English