Kevin Bergin is a founder and CTO with over a decade of hands-on experience building and leading engineering teams to deliver large-scale game products and platforms. He designed server systems for Star Trek Fleet Command, helping launch a title that reached $20M/month revenue and sustained 40k+ concurrent users, and has led server and game technology efforts across startups and enterprise studios. As a VP of Engineering he drove engineering quality, framework evolution, and early AI initiatives while scaling teams, processes, and cross-studio knowledge sharing. Technically fluent in Python, C#, Unity, AWS, Redis, Docker and Terraform, he combines deep systems design with DevOps and performance engineering. Now building a Web Gaming publisher and distribution platform, he pairs product-first thinking with a systems-theory approach to coaching teams and improving long-term sustainability. Based in Ireland, he brings a rare blend of hands-on implementation, people leadership, and live-ops experience at global scale.
10 years of coding experience
17 years of employment as a software developer
Bachelor of Science (BS), Bachelor of Science (BS) at Technological University Dublin
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