Summary
Kevin Cabuslay is a 3D Environment Artist with eight years of experience crafting optimized, game-ready assets and immersive VR environments for projects ranging from training simulations to multiplayer arenas. Based in Toronto, he brings hands-on expertise in modeling, UV unwrapping, texturing, lighting and real-time rendering using tools like 3ds Max, Maya, ZBrush, Substance Painter and Unity/Unreal. His portfolio includes delivering Meta Quest-ready terrain and asset optimizations, LOD setups, and interactive object scripting for projects such as Jungle Hub and a Royal Canadian Navy VR trainer. Kevin balances technical optimization with hand-painted artistry, and his personal side projects reveal a playful developer curiosity—he still builds small, experimental programs and prototypes for fun.
8 years of coding experience
Ontario College Advanced Diploma Game and Interactive Media Design, Ontario College Advanced Diploma Game and Interactive Media Design at George Brown College