Kevin Cabuslay

3D Environment Artist at Squido Studio

Toronto, Ontario, Canada
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Summary

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Senior
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Top School
Kevin Cabuslay is a 3D Environment Artist with eight years of experience crafting optimized, game-ready assets and immersive VR environments for projects ranging from training simulations to multiplayer arenas. Based in Toronto, he brings hands-on expertise in modeling, UV unwrapping, texturing, lighting and real-time rendering using tools like 3ds Max, Maya, ZBrush, Substance Painter and Unity/Unreal. His portfolio includes delivering Meta Quest-ready terrain and asset optimizations, LOD setups, and interactive object scripting for projects such as Jungle Hub and a Royal Canadian Navy VR trainer. Kevin balances technical optimization with hand-painted artistry, and his personal side projects reveal a playful developer curiosity—he still builds small, experimental programs and prototypes for fun.
code8 years of coding experience
bookOntario College Advanced Diploma Game and Interactive Media Design, Ontario College Advanced Diploma Game and Interactive Media Design at George Brown College

Github contributions (4)

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Contributions:15 commits, 1 PR, 15 pushes in 5 months
Contributions:2 pushes in 2 days
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