Kevin Gibson

Software Engineer at Apple

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Kevin Gibson is a software engineer with 13 years of experience specializing in computer graphics, geometry processing, real-time rendering, and physical simulation. He has shipped production systems across major platforms—contributing to HoloLens spatial mapping and scene understanding at Microsoft, xCloud streaming protocols, and now software engineering at Apple. Proficient in C/C++, C#, and Matlab, he bridges research and product development, having also worked on VR tooling at Autodesk and an autonomous sailboat communications stack during his university years. Based in Seattle, he combines deep graphics expertise with systems-level thinking for real-time and mixed-reality applications. Colleagues would note his rare mix of practical engine-level coding and protocol-level experience across consumer hardware and cloud streaming.
code13 years of coding experience
job7 years of employment as a software developer
bookMaster's degree Computer Science, Master's degree Computer Science at University of Toronto
bookB.Sci Mathematics & Engineering, B.Sci Mathematics & Engineering at Queen's University
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Stackoverflow

Stats
119reputation
7kreached
1answer
4questions
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Github Skills (53)

protocol-buffers10
serialization10
rpc10
protobuf10
console9
marshalling9
data-interchange9
windows9
interchange9
protoc9
rust8
directx8
windows-service8
geometry-processing8
command-line8

Programming languages (4)

PowerShellC++CRust

Github contributions (5)

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rkevingibson/Framework

Aug 2016 - Oct 2018

Contributions:11 PRs, 130 pushes, 10 branches in 2 years 2 months
openglprogramsgraphics
QMAST/sailcode

Jan 2013 - Aug 2013

Contributions:149 commits in 7 months
production
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