Summary
Kevin Gibson is a software engineer with 13 years of experience specializing in computer graphics, geometry processing, real-time rendering, and physical simulation. He has shipped production systems across major platforms—contributing to HoloLens spatial mapping and scene understanding at Microsoft, xCloud streaming protocols, and now software engineering at Apple. Proficient in C/C++, C#, and Matlab, he bridges research and product development, having also worked on VR tooling at Autodesk and an autonomous sailboat communications stack during his university years. Based in Seattle, he combines deep graphics expertise with systems-level thinking for real-time and mixed-reality applications. Colleagues would note his rare mix of practical engine-level coding and protocol-level experience across consumer hardware and cloud streaming.
13 years of coding experience
7 years of employment as a software developer
Master's degree Computer Science, Master's degree Computer Science at University of Toronto
B.Sci Mathematics & Engineering, B.Sci Mathematics & Engineering at Queen's University