Kevin Granade

Senior Software Engineer Remote Rendering at Magic Leap

Seattle, Washington, United States
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Summary

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Top expert inCross-Platform Game Development and Engine Technologies
Kevin Granade is a seasoned software engineer with 26 years of experience and 15+ years focused on C/C++ systems, currently optimizing remote rendering performance for Magic Leap. He has deep expertise designing, owning, and tuning large-scale, multi-threaded, geographically distributed backends from his time operating Amazon’s web rendering platform and building avionics network systems. A pragmatic problem-solver and strong communicator, he pairs low-level profiling and performance optimization with cross-functional collaboration to deliver reliable production services. Kevin is also an active open-source contributor to the popular Cataclysm-DDA game, where he improved core C++ game systems and test automation—demonstrating a knack for squeezing performance from complex codebases. Based in Seattle, he blends systems-level rigor with game-facing creativity, often surfacing impactful, non-obvious optimizations.
code26 years of coding experience
job16 years of employment as a software developer
bookBS, Computer Science, BS, Computer Science at University of South Alabama
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Github Skills (27)

c-language10
cl10
roguelike10
cplus10
cat10
ca10
cpp10
game-development10
cprogramming-language10
game-dev9
survival9
testing9
game-engine9
algorithm9
algorithms9

Programming languages (7)

TypeScriptC++CSSCJavaScriptDMPython

Github contributions (5)

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CleverRaven/Cataclysm-DDA

Sep 2013 - Jan 2023

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Role in this project:
userBack-end Developer & Code Optimizer
Contributions:2 releases, 955 reviews, 3585 commits in 9 years 5 months
Contributions summary:Kevin primarily focused on optimizing the codebase of Cataclysm - Dark Days Ahead, a C++-based survival game. Their contributions involved in-depth code improvements to critical game systems, specifically focusing on the explosion code, get_option() function, and encumbrance cache for performance enhancements. Furthermore, the user contributed to the refactoring of core logic, such as character features to improve game mechanics, such as the management of stamina use.
gametrinitycorecataclysmset-inazerothcore
cataclysmbnteam/Cataclysm-BN

May 2020 - Aug 2021

Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
Role in this project:
userBack-end Developer & Test Automation Engineer
Contributions:29 commits, 1 PR, 1 push in 1 year 3 months
Contributions summary:Kevin primarily contributed to the game logic and testing aspects of the Cataclysm: Bright Nights repository, focusing on C++. Their work included suppressing monster item spawns in tests, optimizing game mechanics such as food stealing, and implementing global accessors. They also modified the game's core character class and various tests relating to item mechanics and vision, revealing a focus on both game systems and testing practices.
source-portcppgametrinitycorecataclysm
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Kevin Granade - Senior Software Engineer Remote Rendering at Magic Leap