Summary
Kevin Hong is an Advanced Senior Lighting Artist with 12 years of cross-industry experience crafting cinematic and mission lighting for AAA games and feature films, currently shaping visuals for Marvel’s Spider-Man 2 at Insomniac Games. He combines deep artistic sensibility with technical fluency in Houdini, Katana, Nuke, RenderMan/Mantra/Redshift and bespoke pipeline tools, having optimized renders and developed lighting automation throughout studios like DreamWorks and Blizzard. His background in computer science and hands-on pipeline development (Python, PyQt, MEL, Tcl) enables him to bridge art and engineering—improving performance, AOV workflows, and stereoscopic compositing on high-profile productions. Kevin’s portfolio and demo reel showcase both shot-level craftsmanship and large-scale render problem-solving, from feature-film crowds to game cinematics. Notably, he has contributed to lighting tool UX and next-gen pipeline design, reflecting a rare blend of artist, TD, and technical product thinking. Based in Arcadia, CA, he also brings leadership perspective from a CTO role indicated on GitHub, signaling product and team-level experience beyond artist responsibilities.
12 years of coding experience
5 years of employment as a software developer
Bachelor of Fine Arts - BFA, Computer Arts - Visual Effects, Bachelor of Fine Arts - BFA, Computer Arts - Visual Effects at Academy of Art University
Bachelor of Science - BS, Computer Science & Engineering, Bachelor of Science - BS, Computer Science & Engineering at University of California, Los Angeles
English, Chinese