Kevin Jeong is a Principal Engineer based in Toronto with 11 years of experience building gameplay systems for AAA titles such as Watch Dogs: Legion and Rainbow Six Siege. He progressed from internships at Digital Extremes and Autodesk to gameplay roles at Ubisoft and engine-focused work at Amazon, then moved into senior and principal engineering at Gravity Well where he now drives technical direction. Kevin combines deep gameplay programming expertise with systems-level understanding of game engines, shipping features across combat, AI, and toolchains. He’s comfortable scaling prototypes into production and mentoring teams, and his career shows a rare blend of hands-on implementation and leadership in both studio and engine contexts. An IB-educated Waterloo graduate, he brings an engineer’s rigor and a player’s sensibility to making immersive, reliable game systems.
11 years of coding experience
8 years of employment as a software developer
International Baccalaureate (IB), International Baccalaureate (IB) at Victoria Park CI
Computer Software Engineering, Computer Software Engineering at University of Waterloo
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