Kevin Kennedy is a seasoned software engineering manager with over a decade of experience building and shipping immersive AR/VR, mobile, console, and PC software, currently leading engineering at Medivis. He combines hands-on full-stack development—evidenced by contributions to high-profile Microsoft Mixed Reality repos like MRTK and the MixedRealityCompanionKit—with long-term people leadership and a track record of recruiting, coaching, and promoting durable teams. At Microsoft he led customer-facing POCs and production-enabling efforts for HoloLens, remote rendering, Surface, Kinect, and Xbox integrations, often bridging gaps between partners and platform. Known for pragmatic problem-solving, he moves from device-level hardware builds to Unity camera and asset-pipeline work, and favors shipping reliable, secure, repeatable solutions that unblock customers. Based in Kirkland, WA, he pairs strong product empathy with deep technical breadth earned across decades of platform and partner-driven engineering.
10 years of coding experience
31 years of employment as a software developer
Master Computer Science, Master Computer Science at University of Washington
Bachelor Computer Science, Bachelor Computer Science at Colorado State University
This is a MixedRealityToolkit style repository for code bits and components that may not run directly on Microsoft HoloLens or immersive headsets but instead pair with them to build experiences.
Role in this project:
Full-stack Developer
Contributions:6 commits, 2 PRs, 5 comments in 4 months
Contributions summary:Kevin's contributions primarily involve updating and refactoring the Mixed Reality Companion Kit's asset bundling process. They added new functionality to process and package CAD models for Mixed Reality devices, integrating with Unity. This includes adding settings for the asset creator and file handling. Also, they're updating the project to match the newest MixedRealityToolkit-Unity version, and they clean up configuration files in the Unity project.
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
Full-stack Developer
Contributions:13 reviews, 10 commits, 2 PRs in 2 years 8 months
Contributions summary:Kevin primarily contributed to the implementation of a "Reading Mode" feature for the MRTK v2 within the Unity environment, which involves modifying the projection matrix for HoloLens 2. The user's work includes making code changes to existing scenes, modifying the MixedRealityCameraSystem, updating UI text and button functionalities. The contributions demonstrate expertise in Unity, and potentially integrating camera functionalities with HoloLens 2.
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