Summary
Kevin Keyser is a software engineer with a decade of experience building tools, platforms, and mobile apps, now focused on tools for Diablo IV at Blizzard Entertainment. He blends game-development roots and a BS in Game Development with practical expertise in cloud-native, serverless architectures (Azure, AWS) and game engines like Unity to deliver performant, maintainable systems. Kevin has led technical initiatives—from Xamarin mobile releases and automated CI/CD to event-driven vehicle management platforms—and coached teams on coding standards, reviews, and architecture. Known for turning research and prototype work into production-ready platforms, he brings a rare mix of gameplay passion, systems engineering, and hands-on release management to game tools development.
10 years of coding experience
7 years of employment as a software developer
Diploma, General Education, Diploma, General Education at Reseda Senior High School
Bachelor of Science - BS, Game Development, Bachelor of Science - BS, Game Development at Full Sail University
Associate of Arts - AA, Science, Technology, Engineering, Mathematics (S.T.E.M.), Associate of Arts - AA, Science, Technology, Engineering, Mathematics (S.T.E.M.) at Los Angeles Pierce College
English