Kevin Keyser

Software Engineer, Tools - Diablo IV at Blizzard Entertainment

Los Angeles, California, United States
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Summary

👤
Senior
🎓
Top School
Kevin Keyser is a software engineer with a decade of experience building tools, platforms, and mobile apps, now focused on tools for Diablo IV at Blizzard Entertainment. He blends game-development roots and a BS in Game Development with practical expertise in cloud-native, serverless architectures (Azure, AWS) and game engines like Unity to deliver performant, maintainable systems. Kevin has led technical initiatives—from Xamarin mobile releases and automated CI/CD to event-driven vehicle management platforms—and coached teams on coding standards, reviews, and architecture. Known for turning research and prototype work into production-ready platforms, he brings a rare mix of gameplay passion, systems engineering, and hands-on release management to game tools development.
code10 years of coding experience
job7 years of employment as a software developer
bookDiploma, General Education, Diploma, General Education at Reseda Senior High School
bookBachelor of Science - BS, Game Development, Bachelor of Science - BS, Game Development at Full Sail University
bookAssociate of Arts - AA, Science, Technology, Engineering, Mathematics (S.T.E.M.), Associate of Arts - AA, Science, Technology, Engineering, Mathematics (S.T.E.M.) at Los Angeles Pierce College
languagesEnglish
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Github Skills (18)

data-driven10
game-engine10
open-source10
rust10
game-development10
bevy9
sdk7
unity3d7
csharp6
android6
mono5
xamarin5
dotnet5
ios5
garbage-collector5

Programming languages (2)

C#Rust

Github contributions (5)

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CSUN-SERL/Quado

Dec 2016 - Jul 2017

Contributions:31 releases, 87 pushes, 9 branches in 7 months
Contributions:10 pushes, 7 branches in 1 day
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