Summary
Kevin Knight is a Senior Gameplay Engineer with a decade of experience building and shipping console and PC titles, currently at Mountaintop Studios after leading gameplay teams at Iron Galaxy. He is a C++/C# specialist who has deep Unreal Engine 4 expertise, strong Unity experience, and a track record across current and last-gen consoles as well as desktop games. Kevin has shipped on major releases like Rumbleverse, Dreadnought, and Elder Scrolls Online, while also independently launching a small title, Real Winners: Victoryball. Beyond gameplay systems and prototyping, he’s delivered UI, backend services, engine porting (Unreal, Unity, proprietary), and even a distributed build network — skills that make him effective across production and tooling pipelines. Based in Chicago with a 4.0 BS in Computer Games Development from DePaul, he pairs hands-on engineering with mentorship and cross-discipline collaboration.
10 years of coding experience
10 years of employment as a software developer
Ohlone College
Bachelor of Science (BS), Computer Games Development, 4.0, Bachelor of Science (BS), Computer Games Development, 4.0 at DePaul University
american sign language (asl)