Kevin Lyles is a Senior Software Architect with 15 years of experience delivering full-stack solutions and developer productivity tools at Epic, where he independently drives projects used by a ~2,000-developer organization. Based in Madison, WI, he blends deep engineering craft with practical product sense—shipping improvements that make large teams more efficient rather than chasing new roles. His open-source contributions include Android UI and game-logic enhancements to the well-known Simon Tatham puzzles port, showing a willingness to improve user experience and code clarity across platforms. Kevin’s background in both computer science and computer engineering underpins a systems-minded approach to architecture, and his early hands-on technical roles (from service tech to line cook) reflect a pragmatic, no-nonsense work ethic. He’s not actively seeking new opportunities, preferring to focus on impactful work where he is.
15 years of coding experience
B.S. (2), Computer Science, Computer Engineering, B.S. (2), Computer Science, Computer Engineering at Illinois Institute of Technology
Contributions summary:Kevin primarily contributed to the Android port of Simon Tatham's Puzzles, focusing on UI and game logic improvements. Their work included fixing typos in comments, refactoring code for better readability, using typedefs for clarity, and implementing UI enhancements such as drawing arrows while dragging and adding a done marker for clues. The user also made changes related to adding and removing associations between game elements.
Contributions:113 pushes, 51 branches, 3 comments in 1 year 4 months
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