Kevin Ni

Gameplay Engineer at Riot Games

Culver City, California, United States
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Summary

👤
Senior
🎓
Top School
Kevin Ni is a gameplay engineer with a decade of software experience, currently shaping game modes at Riot Games for VALORANT after multi-year stints building core features for Twitch’s streaming products. He brings deep C++ and graphics expertise—shipping desktop capture, encoders, NDI, and GLSL shader filters (including a patented automatic chroma-key color detection)—and has a proven track record migrating legacy systems and automating API surface with metaprogramming. A University of Michigan computer science graduate based in Culver City, Kevin blends low-level platform work with cross-platform SDK design and close collaboration with mobile and console teams. Off-hours he describes himself on GitHub as “just running after acorns,” hinting at a curious, playful approach to problem solving that fuels his practical, production-focused engineering.
code10 years of coding experience
job7 years of employment as a software developer
bookBachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at University of Michigan
languagesEnglish, Chinese, Spanish
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Github Skills (11)

xv68
linux8
minecraft8
operating-system8
discord8
spigot8
bukkit8
paper6
java6
essentials4
javascript2

Programming languages (4)

JuliaJavaCJavaScript

Github contributions (5)

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Keeevini/Leetcode

Feb 2021 - Jan 2023

Contributions:12 commits, 11 pushes, 2 branches in 2 years
Contributions:25 PRs, 38 pushes, 19 branches in 16 days
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Kevin Ni - Gameplay Engineer at Riot Games