Kevin Örtegren

Lead Rendering Programmer at Epic Games

Stockholm, Stockholm County, Sweden
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Summary

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Senior
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Top School
Kevin Örtegren is a lead rendering programmer based in Stockholm with 12 years of experience specializing in real-time graphics for games. He leads rendering work at Epic Games after progressing from rendering programmer roles and previously implementing core features on Guerrilla’s Decima engine for Horizon Zero Dawn and assisting on Death Stranding. Kevin combines hands-on engine development with research-driven exploration of cutting-edge rendering techniques, often bridging academic rigor from his M.Sc. with production requirements. He has a track record of moving novel graphics research into shipped game engines and mentoring teams through complex rendering problems. Notably, his early work included a masters thesis developed inside a AAA studio, reflecting an uncommon blend of formal research and practical engine ship-readiness.
code12 years of coding experience
job5 years of employment as a software developer
bookMaster of Science (M.Sc.), Game and Software Engineering, Master of Science (M.Sc.), Game and Software Engineering at Blekinge Institute of Technology
bookNatural Science Programme, Math and Computer Science, Natural Science Programme, Math and Computer Science at Humanus Landskrona
languagesSwedish, English, French
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Github Skills (2)

directx6
gpu5

Github contributions (5)

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kevinortegren/VoxelAO

Jul 2015 - May 2017

Contributions:13 commits, 4 pushes in 1 year 10 months
Contributions:11 commits, 1 PR, 11 pushes in 1 year 8 months
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Kevin Örtegren - Lead Rendering Programmer at Epic Games