Summary
Kevin Overall is a Unity and XR developer with 11 years in software and over 8 years focused on VR/AR, building performant simulations and data-visualization apps for Meta Quest, HoloLens 2, and Magic Leap. He blends deep C# and Unity architecture expertise—including ECS patterns and CPU/GPU optimizations—with product design instincts honed at startups and client-facing roles. Kevin has architected systems from scratch, led refactors that dramatically simplified codebases, and created APIs to integrate XR experiences with enterprise tools like Google Drive and Office Online. His work spans education, therapeutic apps for children, and broadcast-grade sports visualization used by ESPN, showing an ability to tailor immersive UX to diverse, often non-technical users. Based in Columbus, Ohio, he mentors junior developers and shapes technical direction while staying hands-on with shader programming, input unification, and high-density data rendering in constrained devices.
11 years of coding experience
7 years of employment as a software developer
Post-Baccalaureate Studies Computer Science, Post-Baccalaureate Studies Computer Science at University of Kentucky