Kevin Porterfield

Pipeline Supervisor at Warner Bros. Animation

Chicago, Illinois, United States
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Summary

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Rockstar
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Top School
Kevin Porterfield is a seasoned pipeline supervisor and software engineer with 15+ years building and unifying production pipelines across animation, VFX, games, and live-action. He combines hands-on Python and web-stack development with database and server architecture to deliver tools that automate asset tracking, deliveries, and studio-wide workflows under production deadlines. At Warner Bros. Animation he leads a small pipeline team and standardizes workflows across four global studios while driving vendor delivery automation and future-facing technology initiatives. Previously he helped studios migrate and integrate Shotgun-based pipelines at Autodesk, authored client-facing tooling and documentation, and has a long history creating production tracking systems dating back to Blue Sky and Time Inc. Practical, production-first, and a self-described "connector of things," he excels at integrating open-source tools into existing systems to reduce friction and boost throughput. Located in Chicago, he brings both strategic pipeline vision and day-to-day engineering muscle.
code11 years of coding experience
job25 years of employment as a software developer
bookBachelor of Arts, Music Technology, Bachelor of Arts, Music Technology at Skidmore College
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Github Skills (91)

python10
command-line-interface10
pipeline-framework10
argparse10
command-line-parser10
api10
pipeline10
cli10
subcommands10
console10
devkit10
letter10
image10
shotgun10
command-line10

Programming languages (4)

JavaJavaScriptGoPython

Github contributions (5)

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wbanimation/tk-photoshopcc

Mar 2020 - Mar 2025

A Shotgun Pipeline Toolkit Engine for Photoshop
Contributions:3 releases, 8 PRs, 24 pushes in 5 years 1 month
photoshopshotgunpipelineshotgun-pipeline-toolkit
Contributions:6 PRs, 13 pushes, 6 branches in 2 years 9 months
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Kevin Porterfield - Pipeline Supervisor at Warner Bros. Animation