Kevin Rogovin

Senior Research And Development Engineer at Procreate

Raseborg, Finland
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Summary

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Senior
🎓
Top School
Kevin Rogovin is a Senior R&D Engineer with a PhD in mathematics and over a decade of hands-on experience designing high-performance, GPU-accelerated 2D rendering systems for desktop and mobile. He has led graphics engineering at companies from Intel to Procreate, built a commercial consultancy (kRogue) and authored open-source work (Fast UI Draw) that demonstrates dramatic UI rendering gains by shifting load to the GPU. Kevin combines deep mathematical insight with practical mastery of OpenGL/OpenGL ES (including a minor contribution to the OpenGL 4.1 spec) to create efficient abstractions, shaders, and data structures for glyphs, stroking, fills and effects that minimize CPU overhead. He’s known as an “idea man” who tailors rendering strategies to diverse GPU architectures (PowerVR, Mali, NVIDIA, Intel) and teaches developers how to get the most out of hardware without complicating APIs.
code12 years of coding experience
job16 years of employment as a software developer
bookBS, Mathematics, BS, Mathematics at UCSB
bookPhD, Mathematics, PhD, Mathematics at University of Michigan
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Stackoverflow

Stats
41reputation
437reached
0answers
1question
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Github Skills (8)

apple-m16
graphic6
mesa3
sdl2
hlsl2
shader2
compiler1
nvidia1

Programming languages (2)

C++C

Github contributions (5)

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nomovok-opensource/wrath

Aug 2013 - Sep 2015

Contributions:213 commits, 12 pushes in 2 years
Contributions:2 PRs, 3 pushes in 2 months
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Kevin Rogovin - Senior Research And Development Engineer at Procreate