Kevin Sadi

System Software Engineer at NVIDIA

Mountain View, California, United States
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Summary

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Top School
Kevin Sadi is a systems software engineer with eight years of experience specializing in GPU and graphics tooling, currently shaping core GPU profiling metrics at NVIDIA. He holds an MSCS from Georgia Tech with a perfect 4.0 in computer graphics and has hands-on experience across GPU runtime testing, confidential encoding features, and graphics curriculum design. Kevin has a track record of shipping robust, production-focused C++ systems—from high-concurrency logging daemons and Kubernetes diagnostics to end-to-end search and A/B analytics—and has improved test coverage and CI reliability in prior roles. Comfortable bridging research-grade graphics (teaching and curriculum overhaul) and shipping scalable engineering solutions, he brings both deep domain knowledge of GPU architecture and practical experience accelerating incident resolution and production readiness. An understated strength is his ability to translate complex graphics concepts into usable tooling and teaching materials that measurably improve outcomes.
code7 years of coding experience
job1 year of employment as a software developer
bookMaster's degree, Computer Science (Computer Graphics), 4.0, Master's degree, Computer Science (Computer Graphics), 4.0 at Georgia Institute of Technology
languagesItalian, English, Persian
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Github Skills (19)

gameplay7
interaction-design7
self-contained6
simulation6
player5
stylegan5
simulator5
image-synthesis4
dog4
ludum-dare4
generative-model4
generative-adversarial-network4
game-development4
twitter3
pytorch3

Programming languages (5)

C#C++JavaScriptJupyter NotebookPython

Github contributions (5)

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kevinsadi/lei3d

Dec 2022 - Jan 2024

Airstrafing game made using a handmade game engine (openGL, C++).
Contributions:3 releases, 85 reviews, 94 PRs in 1 year 1 month
kevinsadi/kevinsadi

Sep 2020 - Sep 2023

Contributions:12 pushes, 1 branch in 3 years
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Kevin Sadi - System Software Engineer at NVIDIA