Kevin Stich

Software Engineer at Meta

San Francisco, California, United States
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Summary

👤
Senior
🎓
Top School
Kevin Stich is a seasoned software engineer with 14 years of experience building high-performance systems for games, VR, and mobile platforms, currently contributing to libovravatar2 at Meta. He has led engineering teams under strict deadlines, blending hands-on C/C++/Objective-C development with systems-level work across rendering, physics, and backend-client synchronization. His background includes leading VR efforts at Sixense and Glu and delivering production mobile titles and tooling at 50 Cubes, where he also bridged hardware and firmware prototypes into mobile ecosystems. An active iOS open-source contributor, he improved SVG rendering pipelines (SVGKit) including CSS handling, gradients, and camera capture layers—skills that reflect both low-level graphics expertise and practical product shipping. Based in San Francisco with an EECS education from UC Berkeley and OSU, he pairs technical depth with people management and a track record of turning prototypes into scalable products.
code14 years of coding experience
job12 years of employment as a software developer
bookBachelor of Science (B.S.), Electrical Engineering and Computer Science, Bachelor of Science (B.S.), Electrical Engineering and Computer Science at University of California, Berkeley
bookElectrical and Computer Engineering, Electrical and Computer Engineering at Oregon State University
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Github Skills (7)

coreanimation10
objective-c10
ios10
svg10
calayer10
rendering10
image-processing8

Programming languages (2)

Objective-CPython

Github contributions (3)

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SVGKit/SVGKit

Jan 2012 - May 2012

Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)
Role in this project:
userMobile Developer (iOS)
Contributions:12 commits in 3 months
Contributions summary:Kevin primarily focused on developing and maintaining the iOS application, specifically concentrating on the SVG rendering capabilities. Their contributions included the implementation of internal CSS styles, preliminary gradient parsing and rendering functionalities, and the addition of a CALayerCamera for image capturing. The user's work also involved refactoring the SVG parsing process and addressing issues related to transforms within the rendering pipeline.
svg-imagessvgcoreanimationinteractrendering
stich/pytorch

Jul 2022 - Jul 2022

Tensors and Dynamic neural networks in Python with strong GPU acceleration
Contributions:2 pushes, 1 branch in 1 day
pythongpu-accelerationdeep-learninggpuacceleration
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Kevin Stich - Software Engineer at Meta