Kevin Stich is a seasoned software engineer with 14 years of experience building high-performance systems for games, VR, and mobile platforms, currently contributing to libovravatar2 at Meta. He has led engineering teams under strict deadlines, blending hands-on C/C++/Objective-C development with systems-level work across rendering, physics, and backend-client synchronization. His background includes leading VR efforts at Sixense and Glu and delivering production mobile titles and tooling at 50 Cubes, where he also bridged hardware and firmware prototypes into mobile ecosystems. An active iOS open-source contributor, he improved SVG rendering pipelines (SVGKit) including CSS handling, gradients, and camera capture layers—skills that reflect both low-level graphics expertise and practical product shipping. Based in San Francisco with an EECS education from UC Berkeley and OSU, he pairs technical depth with people management and a track record of turning prototypes into scalable products.
14 years of coding experience
12 years of employment as a software developer
Bachelor of Science (B.S.), Electrical Engineering and Computer Science, Bachelor of Science (B.S.), Electrical Engineering and Computer Science at University of California, Berkeley
Electrical and Computer Engineering, Electrical and Computer Engineering at Oregon State University
Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)
Role in this project:
Mobile Developer (iOS)
Contributions:12 commits in 3 months
Contributions summary:Kevin primarily focused on developing and maintaining the iOS application, specifically concentrating on the SVG rendering capabilities. Their contributions included the implementation of internal CSS styles, preliminary gradient parsing and rendering functionalities, and the addition of a CALayerCamera for image capturing. The user's work also involved refactoring the SVG parsing process and addressing issues related to transforms within the rendering pipeline.
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