Kevin Suckert is a Senior Game Developer with 10 years of professional experience, currently shaping games at Spiderling Studios after a long senior role at Bossa Studios and ongoing freelance work. Based in Lüneburg, Germany, he blends deep technical game development skills with a strong visual design background developed over a decade as a UI/graphic artist at InnoGames and earlier freelance and agency roles. He ships polished interactive experiences end-to-end, from UI/UX and 2D/3D assets to gameplay systems, and maintains a public portfolio at hire.pixelpizza.de. Comfortable switching between hands-on art and code, Kevin is known for bridging creative vision and engineering constraints to accelerate development. His career trajectory shows a pattern of stepping into senior technical roles while keeping a freelance practice, indicating both leadership and entrepreneurial initiative. Colleagues value his hybrid craft — equally fluent in Cinema 4D modeling, sprite work, and production-grade game systems.
10 years of coding experience
7 years of employment as a software developer
New Media Designer, Non-Print, New Media Designer, Non-Print at Berufliche Schule des Landkreises Waren/Müritz
An experimental toolset for Unity asset and asset bundle files.
Contributions:2 issues in 1 year 6 months
asset-bundlebundleunity-assetunityasset
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Kevin Suckert - Senior Game Developer at Freelancer