Kevin Utama

Mid Level Engineer at Devsh Graphics Programming

Indonesia
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Summary

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Senior
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Top School
Kevin Utama is a mid-level engineer with 11 years of experience specializing in low-level programming, optimization, and real-time systems. He has shipped backend and game-related systems at scale—integrating Garena-wide payment infrastructure, building distributed locks in Redis, and maintaining a C++ game client—while earlier roles spanned near-real-time data pipelines and mobile game ports. Currently building "Soul," a hybrid real-time rendering engine intended as an educational resource, he also implemented a 2D rigid-body physics library from scratch out of curiosity, demonstrating deep systems-level curiosity. A top-performing CS graduate from ITB (3.94 GPA), he pairs strong theoretical grounding with practical production experience across Southeast Asia. Based in Indonesia, Kevin blends performance-minded engineering with a passion for teaching through open projects and tools. His background suggests a rare mix of game-dev instincts and backend reliability engineering.
code11 years of coding experience
job5 years of employment as a software developer
bookBachelor’s Degree, Computer Science, 3.94 / 4.00, Bachelor’s Degree, Computer Science, 3.94 / 4.00 at Institut Teknologi Bandung (ITB)
languagesIndonesian, English
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Github Skills (110)

computer-graphics10
rendering10
graphics-engine10
path-tracing10
api10
optix10
raytracing10
graphical-user-interface10
gpgpu9
game-engine9
shader9
imgui9
gpu9
game-development9
cpp9

Programming languages (9)

C++RustJanetJavaScriptGoLuaZigVim Script

Github contributions (5)

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kevyuu/soul

Jun 2018 - Jan 2023

OpenGL rendering engine for personal experimentation
Contributions:205 commits, 4 PRs, 97 pushes in 4 years 7 months
renderingopenglrendering-engineexperimentation
kevyuu/falton

Oct 2015 - Feb 2018

Contributions:26 commits, 18 pushes, 1 branch in 2 years 3 months
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Kevin Utama - Mid Level Engineer at Devsh Graphics Programming