Summary
Kevin Vanhorn is a Senior Game Programmer based in Dallas with nine years of experience blending gameplay engineering, graphics, and UI design across Unity, PlayCanvas, and C++. He builds interactive systems and tools—from Twitch extensions and playable prototypes to VR visualizations used in biomedical research—bridging entertainment-grade game tech with scientific visualization. His background includes designing architecture and optimizing C++ gameplay systems, plus hands-on art and UI work, giving him a rare full-stack game-dev perspective. A Master’s in Computer Science complements practical experience converting research outputs (HAISU, AGCR) into immersive, real-time visual tools. Colleagues rely on him to translate complex requirements into polished, performant experiences that span prototypes to production.
9 years of coding experience
8 years of employment as a software developer
High School, GPA: 5.0, High School, GPA: 5.0 at Denton High School
Bachelor of Science - BS, Computer Science, 3.88, Bachelor of Science - BS, Computer Science, 3.88 at The University of Texas at Dallas