Staff Software Engineer (L6) at Gamebreaking Studios
Austin, Texas Metropolitan Area United States
Join Prog.AI to see contacts
Join Prog.AI to see contacts
Summary
🤩
Rockstar
🎓
Top School
Kevin Viglucci is a Staff Software Engineer with 11 years building high-throughput, user-facing systems across AAA games, live-service platforms, and startup tooling. He specializes in full-stack development with particular strength in networking, APIs, CI/CD and developer-facing tooling—having designed a Groovy DSL for Jenkins pipelines and a featured Slack bot for game studio workflows. At Blizzard he shipped performance- and SEO-focused web features for World of Warcraft and owned public API developer relations; more recently he led game lifecycle automation at Netflix and platform engineering for games. Kevin blends hands-on engineering with customer-facing project leadership and mentoring, and has repeatedly delivered scalable backend services handling hundreds of thousands of requests per minute. Based in Austin, he still describes himself simply as “making viddy games,” reflecting a lifelong focus on games both as craft and ecosystem.
11 years of coding experience
10 years of employment as a software developer
Colonie Central Highschool
Bachelor of Science (B.S.), Computer Informatiom Systems, Bachelor of Science (B.S.), Computer Informatiom Systems at The College of Saint Rose
Associate of Science (AS), Computer and Information Sciences, General, Associate of Science (AS), Computer and Information Sciences, General at Hudson Valley Community College
Contributions:8 commits, 7 pushes, 1 branch in 5 years 6 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Kevin Viglucci - Staff Software Engineer (L6) at Gamebreaking Studios