Summary
Kevin Weber is an FX artist and parametric 3D specialist based in Portland with 11 years of experience crafting procedural systems and visual effects—primarily using Houdini—for film, commercials, and startups. He has led VFX and environment work on Sundance-selected shorts, driven technical art at Buck Design, and now freelances delivering simulation, rendering, and pipeline-driven assets. Comfortable bridging design and engineering, he emphasizes organized, reproducible workflows and rapid adaptation to new tools and pipelines. Kevin has also driven visual identity and product visuals for early-stage startups, showing a rare mix of technical Houdini expertise and practical branding/production experience. In his spare time he builds DIY projects and experiments with game-making, continually feeding his pipeline-focused creativity.
11 years of coding experience