Summary
Kevin Welton is a software engineering manager and seasoned C++ systems developer with 11+ years of experience building and shipping OS-level features and native tooling for large-scale products. Based in Redmond, he leads Unity’s Editor Platform team, driving cross-platform editor parity, ports to Apple silicon and Windows ARM64, and the full release of the Linux editor. His background at Microsoft includes deep work on C++/WinRT, COM apartment agility, kernel-touch telemetry, and compile-time metaprogramming optimizations that dramatically reduced build times. Kevin combines hands-on native coding (C++, Objective-C, WRL/WinRT, COM, C#) with product-focused program management, aligning distributed teams and partner requirements. Notably, he incubated Unity’s Platform Toolkit and improved crash/telemetry infrastructure to make platform behavior observable and actionable. He’s equally comfortable diving into assembly-level postmortems as he is architecting long-running cross-platform efforts.
10 years of coding experience
17 years of employment as a software developer
BS Computer Science, BS Computer Science at Brigham Young University