Kevin Yockey is a Principal Programmer and system architect with 12 years of experience designing robust services for online and mobile gaming, currently leading engineering work at Redcell Games in Kelowna. He combines hands-on Unity and Python backend expertise with service architecture patterns—DI+MVVM, modular theming, localization, and payment/auth flows—that enabled rapid prototyping and cross-project reuse at Hyper Hippo. Kevin’s background includes scaling and re-architecting large game backends at Club Penguin and Disney Interactive, plus hands-on ops, deployments, and COPPA-compliant systems. He mentors teams on best practices, balances security with accessibility, and has a practical knack for turning production constraints into maintainable designs. Notably, he pairs client-side Unity tooling with backend API and payment systems, making him effective across the full game stack.
12 years of coding experience
15 years of employment as a software developer
Diploma, Computer Information Systems, Diploma, Computer Information Systems at Okanagan University College
Contributions:3 releases, 47 commits, 5 PRs in 2 years 1 month
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Kevin Yockey - Principal Programmer at Redcell Games Inc