Kevin Yockey

Principal Programmer at Redcell Games Inc

Kelowna, British Columbia, Canada
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Summary

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Senior
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Kevin Yockey is a Principal Programmer and system architect with 12 years of experience designing robust services for online and mobile gaming, currently leading engineering work at Redcell Games in Kelowna. He combines hands-on Unity and Python backend expertise with service architecture patterns—DI+MVVM, modular theming, localization, and payment/auth flows—that enabled rapid prototyping and cross-project reuse at Hyper Hippo. Kevin’s background includes scaling and re-architecting large game backends at Club Penguin and Disney Interactive, plus hands-on ops, deployments, and COPPA-compliant systems. He mentors teams on best practices, balances security with accessibility, and has a practical knack for turning production constraints into maintainable designs. Notably, he pairs client-side Unity tooling with backend API and payment systems, making him effective across the full game stack.
code12 years of coding experience
job15 years of employment as a software developer
bookDiploma, Computer Information Systems, Diploma, Computer Information Systems at Okanagan University College
languagesEnglish
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Stackoverflow

Stats
41reputation
2kreached
2answers
1question
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Github Skills (127)

linq10
unirx10
reactive-extensions10
unity3d10
serialization10
bundle9
protocol-buffers9
reactive9
protobuf9
pnpm9
nuget9
windows-explorer9
python-client9
docker-image9
npm9

Programming languages (8)

C#TypeScriptJavaShellC++Objective-CRubyPython

Github contributions (5)

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FodderMK/tekly-packages

Mar 2022 - Feb 2025

All the packages Tekly uses
Contributions:58 pushes, 37 branches in 2 years 11 months
An asset bundle manager for Unity.
Contributions:3 releases, 47 commits, 5 PRs in 2 years 1 month
asset-bundlebundleunityassetunity3d
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Kevin Yockey - Principal Programmer at Redcell Games Inc