Summary
Kevron Rees is a graphics engineer with 25 years of experience specializing in Linux graphics, real-time OS integration, and AI/ML compute stacks, currently building visual effects and container-based AI solutions at Intel in Hillsboro, Oregon. His career spans embedded and automotive platforms, Clear Linux optimizations, and work across ROS/ROS2 robotics and IoT, reflecting deep systems-level expertise. Known for blending low-level graphics and compute engineering, he has repeatedly moved complex open-source stacks into production for constrained and safety-sensitive environments. Colleagues rely on him to bridge driver-level graphics, windowing systems, and modern ML runtimes—often tackling problems where rendering performance and compute throughput must coexist.
25 years of coding experience
12 years of employment as a software developer
Computer Science, Computer Science at Weber State University
Roy High
English, Tagalog, Cebuano