Ki Bae is a seasoned software engineer with over 15 years of experience building full-stack, mobile, and backend systems, currently based in Las Vegas and leading engineering at Linus. He has a strong track record shipping consumer-facing games and platforms—founding a studio that launched a match-3 title on both Android and iOS and driving NFT game infrastructure and tooling that supported large-scale minting and 3D asset pipelines. Ki blends hands-on development (Unity, React, Kotlin, TypeScript) with product-minded leadership, defining technical strategy, CI/CD, and live-ops workflows that iterate rapidly on user metrics. He’s led cross-functional teams across art and engineering, scaled backend services, and mentored engineers through fast-paced releases. His background includes an MS in Computer Science from USC and early experience managing teams in the Korean Army, which informed his operational discipline. Notably, he pairs deep game-engine expertise with practical platform engineering—shipping both client features and the server tooling that keeps them running.
8 years of coding experience
15 years of employment as a software developer
Master of Science (M.S.), Computer Science, Master of Science (M.S.), Computer Science at University of Southern California
Bachelor of Science (B.S.), Computer Science Education, Bachelor of Science (B.S.), Computer Science Education at Hanyang University
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