Kieran Cunney

Senior Software Developer at Magnet Forensics

Guelph, Ontario, Canada
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Summary

👤
Senior
🎓
Top School
Kieran Cunney is a senior software developer with 14+ years building desktop, mobile, web and cloud applications, currently driving automation and orchestration at Magnet Forensics using Clojure, React and C#. He brings deep low-level experience from years developing animation and graphics systems for mobile and game engines—contributing animation blending features to the open-source Gameplay3D engine—alongside higher-level SaaS and cloud deployment work. Comfortable across languages and stacks (C++, C#, PHP, Node, Jenkins, Docker, AWS), he excels in agile teams, technical hiring, and improving recruitment processes. Known for translating whiteboard ideas into production, he combines strong stakeholder communication with a knack for reverse-engineering complex data sources for forensic tooling. Based in Guelph, Ontario, he balances a pragmatic product focus with a passion for innovation and mentorship.
code14 years of coding experience
job12 years of employment as a software developer
bookBachelor of Applied Science (B.A.Sc.), Software Engineering w. Management & Entrepreneurship Option, Bachelor of Applied Science (B.A.Sc.), Software Engineering w. Management & Entrepreneurship Option at University of Ottawa / Université d'Ottawa
bookBishop Redding
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Github Skills (8)

c-language10
game-development10
cprogramming-language10
game-engine10
animation10
game-dev10
open-source9
cross-platform9

Github contributions (2)

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gameplay3d/gameplay

Nov 2011 - Aug 2012

Role in this project:
userBack-end Developer
Contributions:156 commits in 8 months
Contributions summary:Kieran's commits primarily focus on implementing and partially completing animation blending features within the Gameplay3D game engine, specifically within the `AnimationClip.cpp` file. These changes involve modifying existing code to integrate animation mixing functionalities, including the addition of methods like `crossFade` and `setBlendWeight`. Furthermore, there are updates to how the animation system handles memory management during cross-fades. The user's work indicates a focus on core engine functionality, improving animation playback behavior.
cpp3d-gamesgamesgamedevvulkan
blackscomber/GamePlay

Nov 2011 - Aug 2012

Contributions:156 commits in 8 months
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Kieran Cunney - Senior Software Developer at Magnet Forensics