Kieran Hanrahan

JD Edwards CNC Consultant at Redfaire

Ireland
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Summary

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Senior
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Top School
Kieran Hanrahan is a JD Edwards CNC Consultant with 11 years of hands-on experience delivering ERP technical operations and consultancy for Oracle JD Edwards and cloud ERP platforms. He combines enterprise-focused JD Edwards expertise with a deep background in graphics programming and low-level software work — notably contributing shader and post-processing enhancements to the well-known PCSX2 PlayStation 2 emulator. Comfortable across system administration, debugging, regression testing and performance tuning, he brings a practical troubleshooting mindset to complex production environments. His uncommon blend of enterprise ERP delivery and hobbyist reverse-engineering/graphics research (wave and particle physics, light interaction, anti-aliasing techniques) enables creative solutions to rendering and performance challenges. Based in Ireland, Kieran pairs a B.S. in Software Development with a track record of bridging legacy systems and modern cloud-based ERP tooling.
code11 years of coding experience
job5 years of employment as a software developer
bookHC Software Systems & Design, Computer Science, HC Software Systems & Design, Computer Science at Limerick Senior College
bookBachelor of Science (B.S.), Software Development, Bachelor of Science (B.S.), Software Development at Limerick Institute of Technology
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Github Skills (10)

pcx10
c-language10
cpp10
glsl10
shader10
cprogramming-language10
opengl10
directx10
ps9
emulation9

Programming languages (2)

C++Lua

Github contributions (5)

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PCSX2/pcsx2

Nov 2014 - Feb 2016

PCSX2 - The Playstation 2 Emulator
Role in this project:
userFull-stack Developer
Contributions:25 commits, 5 PRs, 23 comments in 1 year 3 months
Contributions summary:Kieran primarily focused on enhancing the post-processing and shader effects within the PCSX2 emulator, modifying and adding effects using shader code. They updated and fixed existing effects (e.g., FXAA, Cel Shading, and Bloom), corrected rendering issues for OpenGL and D3D, and included new effects, such as Debanding and Timothy Lottes CRT. Their contributions also included adding and modifying settings in the configuration dialog, along with fixing some small coding oversights.
playstation-2cppemulatorps2emulation
Asmodean-/SMAA-OpenGL

Nov 2014 - May 2016

Contributions:7 commits, 6 pushes, 2 issues in 1 year 6 months
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