Summary
Kihang Park is a Core Software Developer with nine years of experience building scalable CG pipelines and production tooling for top VFX studios including Digital Domain and Method Studios. He specializes in microservice-based architectures, automating complex production tasks with Python, FastAPI, Celery, Postgres and Elasticsearch to improve disk management, render-farm resilience, and project reporting. His background spans low-level Maya/C++ plugin and shader work to high-level service design, giving him rare fluency across artist tools and backend infrastructure. A mentor to junior engineers, he consistently turns creative requirements into robust, automated systems that reduce manual overhead and forecast resource needs. Uncommonly for a pipeline engineer, his career includes both hands-on shader/plugin development and large-scale orchestration systems, reflecting a blend of artistic sensitivity and systems thinking. Based in Vancouver, he brings production-hardened delivery and cross-disciplinary problem solving to CG software challenges.
9 years of coding experience
15 years of employment as a software developer
Science Image Creator Course Science Image, Science Image Creator Course Science Image at National Astronomical Observatory of Japan
Doctor (dropout for army service) Philosophy, Doctor (dropout for army service) Philosophy at Yonsei University
Master Philiosophy, Master Philiosophy at Keio University
Korean, Japanese, English