Kilian Allaire is a graphics and rendering-focused engineer with six years of industry experience and a master’s in game programming from Rubika. He progressed from internships at Ubisoft and Asobo Studio into a full engine programmer role at Asobo, gaining practical expertise in shaders, VFX, engine tooling, and performance optimization. He has entrepreneurial drive—founding Folkovar and serving as President of KubiCorp—bringing product-minded leadership to technical projects. Early roles in network programming and technical art give him a rare cross-disciplinary perspective that bridges rendering, tooling, and multiplayer systems. Based in Bordeaux, he combines studio-caliber production experience with an academic background and a hands-on approach to engine-level problem solving. Colleagues value him for shipping robust rendering features under real production constraints while still exploring ambitious graphics research.
6 years of coding experience
3 years of employment as a software developer
Collège Marcel Roby ( Saint Germain en Laye )
Baccalauréat Général Filière Économique et Sociale, Baccalauréat Général Filière Économique et Sociale at Lycée Jeanne d'Albret ( Saint Germain en Laye )
Master Game Programming, Master Game Programming at Rubika
Contributions:22 pushes, 2 branches in 2 years 6 months
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