Kim Kulling

Embedded Systems System Architect at DRÄGER SAFETY AG & CO. KGAA

Lübeck, Schleswig-Holstein, Germany
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Summary

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Senior
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Top School
Kim Kulling is an embedded systems architect with nine years of focused experience designing stationary and mobile gas-monitoring solutions and strengthening cybersecurity for safety-critical products. Based in Lübeck, Germany, he combines systems-architect responsibilities at Dräger with prior roles leading software architecture and project management for additive manufacturing and medical device teams. He brings hands-on C++/QML UI and cmake experience, a track record of leading international teams, and a practical engineering foundation from a Diplom-Ingenieur in structural engineering. An active open-source contributor, he has contributed low-level stability and build fixes to the widely used assimp 3D import library, highlighting attention to core code quality and cross-platform build reliability.
code9 years of coding experience
job16 years of employment as a software developer
bookDiplom Ingenieur, Bauingenieurwesen, Diplom Ingenieur, Bauingenieurwesen at Uni Rostock
bookDiplom-Ingenieur, Baustatik und Baudynamik, Diplom-Ingenieur, Baustatik und Baudynamik at Universität Rostock
languagesGerman, English, Spanish
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Github Skills (7)

c-language10
code-library10
lib10
cprogramming-language10
build-system9
build-tools9
build-process9

Programming languages (3)

C++CBatchfile

Github contributions (5)

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assimp/assimp

Jan 2017 - May 2021

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Role in this project:
userBack-end Developer
Contributions:49 commits, 48 comments, 1 issue in 4 years 4 months
Contributions summary:Kim primarily contributed to the `assimp/assimp` repository by fixing build issues and addressing specific problems reported in issues. Their work involved modifying core files, particularly `code/scene.cpp` and `include/assimp/scene.h`, indicating a focus on the library's internal structure. Furthermore, the user fixed a new call. These changes suggest the user was focused on the library's compilation process and stability.
pythonc-plus-plusobjective-cvolume-renderingfbx-exporter
kkulling/DiligentEngine

Dec 2018 - Dec 2018

Diligent Engine - a modern cross-platform low-level graphics library
Contributions:1 push, 1 branch in 1 day
gamedevvulkangraphics-librarygame-developmentopengl
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Kim Kulling - Embedded Systems System Architect at DRÄGER SAFETY AG & CO. KGAA