Kimberly Li

Senior Software Engineer at Blizzard Entertainment

San Francisco, California, United States
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Summary

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Senior
🎓
Top School
Kimberly Li is a Senior Software Engineer in San Francisco with seven years of experience building reliable, cost-efficient server and deployment tooling for large-scale online games. At Blizzard she’s driven significant uptime and performance improvements for Overwatch through traffic routing, autoscaling, rolling updates, and log-suppression innovations while also owning Jenkins and Ansible-based deployment orchestration. Her background in networking and systems from internships at Pixar and Lucasfilm complements a strong foundation in math and CS from UC San Diego, enabling her to bridge low-level infrastructure and high-level capacity planning. She mentors junior engineers and writes documentation to reduce operational friction, and has a practical knack for turning opaque telemetry into Service Level insights that clarify user-facing reliability.
code7 years of coding experience
job2 years of employment as a software developer
bookUniversity of California, San Diego
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Github Skills (7)

jam3
puzzle1
typescript1
javascript1
tetris1
game-dev1
react1

Programming languages (4)

C#ShaderLabJavaScriptHTML

Github contributions (5)

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anniewang1109/mysterious

Oct 2018 - Dec 2018

A game!
Contributions:18 commits in 1 month
game
Lunsola/VNwithGD

Feb 2020 - May 2020

Contributions:54 pushes, 1 branch in 3 months
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Kimberly Li - Senior Software Engineer at Blizzard Entertainment