Summary
Kimmo Wallgren is a game programmer with over two decades in IT and 14 years focused on games, currently contributing at Supercell after senior technical leadership roles at Zynga and EA. He began in enterprise databases (Oracle/MySQL) before pivoting to graphics and game engines in 2002, bringing deep experience in C/C++, C#, Unity, OpenGL ES and both software and hardware rendering. Kimmo has led engineering and technical direction on major mobile titles like FarmVille 3 and has a strong background in performance profiling and scalable backend patterns (AWS Serverless). A longtime demoscene practitioner since the 1990s, he combines an obsessive low-level graphics craft with production-grade team leadership—an unusual blend of hobbyist ingenuity and enterprise discipline.
14 years of coding experience
15 years of employment as a software developer
Vocational Qualification in Business and Administration (QBA) Information Technology, Vocational Qualification in Business and Administration (QBA) Information Technology at Finnish Business College