Kip Ricker

Principal Engineer at Sound Games

Columbus, Ohio Metropolitan Area United States
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Summary

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Senior
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Top School
Kip Ricker is a Principal Engineer with 11 years of experience building cross-platform mobile and game systems, currently leading engineering at Sound Games from Columbus, Ohio. He has a strong track record taking products from prototype to production—shipping scalable multiplayer titles on Apple Arcade and driving feature and performance improvements at companies like Bit Fry, WB Games, and Big Fish. Kip combines full‑stack and engine-level expertise with product-minded delivery, exemplified by dramatically shrinking bundle sizes and accelerating iteration times for mobile releases. Comfortable both as a hands-on developer and technical lead, he’s repeatedly been an early hire or lead who shapes architecture, CI/pipeline, and live-service social tooling. His BS in Games & Simulation underpins a practical focus on performant, player-facing systems that launch and scale.
code11 years of coding experience
job11 years of employment as a software developer
bookBS Digital Simulation and Gaming Engineering Technology, BS Digital Simulation and Gaming Engineering Technology at Shawnee State University
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0questions
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Github Skills (21)

ios10
react-native10
mobile-development10
app-framework10
cross-platform10
serialization10
android10
mobile10
react10
protocol-buffers9
javascript9
typescript9
protobuf9
cordova6
cordova-android4

Programming languages (6)

C#TypeScriptJavaC++JavaScriptObjective-C

Github contributions (5)

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PlexChat/react-native

Feb 2016 - Nov 2017

Contributions:1 PR, 41 pushes, 35 branches in 1 year 9 months
react-nativenative-appsreactredux
Contributions:5 commits, 8 pushes, 1 branch in 1 year 11 months
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Kip Ricker - Principal Engineer at Sound Games